Based on a piece of concept art by Ted Backman for an unused Half-Life 2 enemy. I found the strangeness of the proportions in the concept very interesting as an enemy design. I also created a version to be used in Half-Life 2 as a model replacement, with baked-in lighting to make up for the lack of PBR in the unmodified Source Engine.
The outfit was created in Marvelous Designer then taken to ZBrush for cleanup. The mask and the pouches were created in Blender. All the elements were then retopo-ed in Blender and the high to low was baked in Marmoset. Textures created in Substance Painter. Non in-game renders made in Marmoset.